It’d be a bold-faced lie to admit
that Bungie hasn’t been a huge part of my life. It has, for the past twelve
years in fact. In 2002 my cousin and I got our hands on my uncle’s copy of Halo
while on vacation, and the next few hours were spent sharing a heightened state
of being as we fragged alien upon alien. With that, Bungie held a welcoming
iron grip on my precious adolescent years, up until Halo 3 came out in 2007.
So when Bungie revealed its new
IP, Destiny, back in early 2013, I knew a relapse would surface. Now that the
title has released and most of us gamers have had a large bite of this
ambitious title, what can we say about the mysteries that revolve around The
Traveler? Or Earth as we will know it after it’s been devastated by the
embodiment of evil known as The Darkness? How does the Bungie’s repertoire for
visceral gameplay hold in their new franchise?
Once upon a time...
Destiny is set in a time where
mankind is endangered as a race. Years ago, a moon-sized sphere only known as
The Traveler was discovered by humans on Mars, and although unknown in origin,
this event sparked a Golden Age. Something known as The Darkness almost wipes
humanity out, and the Traveler sacrifices itself to save as many as possible. Hundreds
of years pass by, and the player, known as the Guardian, has been dead this
whole time. Your AI companion, Ghost, revives you, and your fate is to defend
The Last City and revive The Traveler in order to vanquish the Darkness.
Simple, right? There’s nothing
wrong with simplicity, but there’s something entirely wrong with a lack of
exposition. It seems that every new concept that is introduced to the player
throughout the game is spent throwing vague pronouns with little to interpret
except the very word itself. Your Ghost companion seems to be the only source of visually inexplicable information, and when those opportunities arrives, the AI holds off the explanation for a later time. Spoiler: you'll never find out.
The worst part about this lack of
story though is that Bungie has promised a story, but this essential feature is
actually not in the game. The Developer and Publisher came up with an idea of
Grimoire, cards that you can access on the game’s companion app, that give you
an in depth explanation on races, aliens, planets, etc. The companion app was
designed to enrich the gaming experience, not to do what the game itself fails
to do.
I can say “repetitive” in any language.
This is the part that scares me. The
game plays exactly, if not better, than what you’d expect from the team that
gave you Halo. Your given a choice between three classes and three cosmetic
races, and each class has its own set of unique skills and subclasses that allows
you to comfortably choose your style of play. The game’s shooting mechanics are
tight, and the Super and jumping abilities add a sense of verticality that
forces you to think before rushing into an area. It’s what keeps me coming back
to vanquish my foes in the Crucible.
So what scares me is that in
terms of gameplay, that’s as far as it goes. The campaign to this game lasts
for about seven hours, and all you will be doing for those seven hours is just
recycling the same mission design over and over again. Reach target, deploy
ghost, and kill waves of enemies. Lather. Rinse. Repeat. The mission variety
doesn’t pick up until you reach level 20, where the end-game opens the doors to
entertainingly difficult Strike and Raid missions, that forces you to work with
fellow Guardians in order to achieve victory.
Let’s not forget the loot. Loot plays an integral part in maxing
out your characters damage and defense outputs, and although the weapon and
armor designs are spectacular, many models lower than the top tier (Exotic) are
recycled assets with different color schemes. Once again, the game is enormous
in scope and it’s amazing that each weapon type is fine-tuned to your style of
play, but it begs the question as to how well spent was Bungie’s generous
budget of 500 million.
Sweet sensory overload.
If you read my article on Top Ten
Soundtracks, you’d know that I can only say wonderful things about the Marty
O’Donnell’s score. Even when you’re laboriously pumping lead into the seemingly
invulnerable Strike bosses, epic strings and brilliant brass fills your ears,
and gives you that adrenaline rush to last you most missions. Even when you’re
chilling in the Destination Selection screen, the soft siren-like voices ease
the long waiting times before arriving to your mission. Everything about
Destiny is visually striking, it’s easy to find the beauty in every minute detail.
Just take a moment at whichever planet your on and just look up at the gorgeous
skybox. The Moon’s sky is littered with the remains of the International Space
Station. Venus’s terra-formed jungle landscape calls for some of the most
interesting art designs seen, with it’s creeping vines over rusted buildings,
active volcanoes, and bubbling orange puddles. It becomes hard to swallow when
you try exploring the planets, only to find several closed-off areas, and rooms
that emanate an eerie sense that something when wrong in the level design
department. You find after thirty minutes of exploring every planet that even
when at it’s prettiest, there is still much left to be desired.
Did I reach my Destination?
From what has been said by Bungie
and Activision, Destiny is to be a 10-year long plan, with the developer
steadily churning expansions and weekly events. I was on board for the plan,
and still would be if the core game itself didn’t feel so incomplete. Between
the indiscernible story-telling to the vacant maps, it feels as though
development itself was botched by publishing complications.
Cue: heavy sigh.. |
I don’t want to have to be wary
when purchasing a game because I have to research whether or not the Season
Passes or Bonus DLC dictate if I’m getting the full game. The truth is that
even with its major discrepancies, I find myself addicted to it’s repetitive
loot grinding, and will probably continue playing it to see how it grows.
Bungie is already struggling to fulfill these ambitions, and if they fail, you’ll
find several gamers and I on the other side of the fence, looking for truly
enriching experiences.
Our Score: 7.4
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